Alpha 6: Itemization

Alpha 6: Itemization

Dear Erisians,

Over the past week, we’ve been improving the itemization of Eris Online. Good itemization, in our view, should a) be random, in order to induce the excitement of getting a particularly powerful or otherwise noteworthy item, and b) should allow for character expression.

What aspects of item randomization were introduced?

Instead of a fixed drop rate, all equipment dropped from monsters now have a 50% chance of spawning with a modifier, which is a randomly generated prefix or suffix that can boost either resistances, attributes, combat or energy statistics. Typical affixes have a range of values from +1-3 and can spawn on weapons, armor or accessories.

Note that not all monsters drop the same items.

What does character expression through itemization mean?

If you are a Fighter, a basic item strategy would be to farm items that boost Strength and Health in order to increase your damage and survivability. Alternatively, you could farm items that boost your Speed to have an easier time chasing down other players, or focus on items that boost Defense so you become nearly impossible to kill.

What’s coming up next in Alpha 7?

In the next update, we will implement the base building system.

David, Lead Developer

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