Kingmaker

Kingmaker

Dear Erisians,

The Kingmaker update marks a major step forward for Eris Online, introducing territorial control, titles and player trading.

Thank you to everyone who has been anticipating this update as seeing the community’s enthusiasm has been incredibly motivating. To our new players, please keep in mind that Eris Online is still very much in alpha. At this stage, our focus is on building functional systems first, with polish and refinement following over time.

Territory

Red Caye has been divided into five distinct territories: Anatolikos, Notos, Dytikos, Meson, and Boreios.

Territories begin in an unclaimed state. When a player or guild builds within a territory, it becomes claimed. If multiple guilds or independent players build in the same territory, it becomes contested.

At present, territorial control is primarily cosmetic. Rulers gain titles, and their name or guild name appears when hovering over a territory on the in-game map. However, this system forms the foundation for future mechanics such as taxation, territorial protection, and guild warfare.

Territory Example

Titles

Titles are awarded based on territorial control using the following hierarchy:

  • Baron / Baroness – Independent claimant or landed vassal within a guild
  • Count / Countess – Guildmaster controlling 1 territory
  • Duke / Duchess – Guildmaster controlling 2 territories
  • King / Queen – Guildmaster controlling 3 territories
  • Emperor / Empress – Guildmaster controlling 4 territories

⚠️ Important Restrictions
Players are strictly limited to one cottage, and multi-boxing is not permitted. Higher titles are intentionally designed to require cooperation and coordination between players.

Title Example

Reworked Ruined Castle

The Ruined Castle area has been completely reworked and now features a new monster awaiting discovery. This area is planned to play a larger role in future updates and is currently envisioned as the location for the game’s first boss encounter and a story-driven quest line.

Ruined Castle Example

Window of Opportunity

Workers placed at the gold mine are now only vulnerable between 16:00 – 17:00 UTC each day.

Worker production has been increased from 10 gold to 30 gold every 10 minutes, resulting in roughly 4,000 gold per day. This change is intended to create a predictable, high-stakes window where players are encouraged to actively contest the gold mine.

Player Trading

Players can now trade gold and items directly with one another.

To initiate a trade, right-click on another player and select Trade. Place the gold and items you wish to exchange into the appropriate slots, then press Lock. Once both players have locked the trade, it can be accepted to complete the transaction.

Please note that while trading, players cannot move or perform other actions.

Player Trading Example

Quest Indicators

When accepting a quest, an indicator will appear on the mini-map highlighting the quest target. Follow the indicator to locate the required enemy.

Once you are close to your target, the indicator will return to its normal state.

Quest Indicators Example

Memory Settings

New settings have been added to control the view distance of various objects in the game world. You can also set a target memory usage, which the system will attempt to optimize around dynamically.

Players with slower connections or lower-end systems are encouraged to set most sliders to their lowest values. Texture Memory should remain at 4096 MB, unless your system has less available memory.

Memory Settings Example

Gameplay Updates

World & Systems

  • Player-owned buildings and NPCs can now be killed
  • Increased Worker level from 1 -> 10
  • Flattened areas around Red Caye for easier building
  • Local chat is now global in-game
  • Added the ability to promote, demote and kick guild members
  • Improved ocean shader

New Content

  • Added NPC: Dictys the Fisherman
  • Added Monster: petrinos
  • New quests:
    • A Fisherman’s Request
    • A Word with Ormenos
    • Householder’s Path

Cut Content

  • Removed Monster: skeletos

UI & Quality of Life

  • Improved Crafting UI
  • Improved Guild UI
  • Improved Character Creation UI
  • Improved Input Fields
  • Improved Item Slot UI
  • Added Return to Lobby Shortcut
  • Added Go to Forum Shortcut
  • Added Map Indicators
  • Added Hints to NPC Dialog
  • Added resistances and critical chance to Character Info
  • Whispers now display TO and FROM

Balance Changes

  • Decreased Stealth cool down from 600 -> 300
  • Increased Stealth duration from 30 -> 90
  • Lowered mana cost of Bolt from 2 -> 1 per level
  • Increased cool down of Root from 5 -> 60 seconds
  • Lowered Longbow damage from 6-9 -> 5-8
  • Lowered Reflex Bow damage from 3-6 -> 2-5
  • Lowered Hunting Crossbow damage from 6-12 -> 4-10
  • Lowered Light Crossbow damage from 12-18 -> 10-16
  • Lowered Adept’s Staff damage from 9-18 -> 10-16
  • Lowered Initiate’s Staff damage from 6-12 -> 4-10
  • Decreased cool down of Adept’s Wand 5 -> 3
  • Lowered damage of Adept’s Wand 6-9 -> 5-8
  • Decreased cool down of Initiate’s Wand 5 -> 3
  • Lowered damage of Initiate’s Wand 3-6 -> 2-5
  • Decreased cool down of Novice’s Wand 5 -> 3
  • Increased Heal mana cost from 4 -> 9
  • Decreased buffs cast time 3 -> 0.5
  • Decreased buffs mana cost 25 -> 10
  • Increased cost of Alchemist contract 100 -> 500
  • Increased cost of Cottage blueprint from 100 -> 1000
  • Increased cost of Shed blueprint from 100 -> 250

Bug Fixes

  • Fixed cool down for Crossbow skill Pierce
  • Fixed a bug in the Resistance calculation
  • Fixed a bug in the Statistic calculation
  • Fixed bugs in skills Perforated, Severed, Shattered and Withered that led to incorrect resistance debuff values
  • Fixed a bug that allowed players to equip weapons and armor that they did not meet the requirements for
  • Fixed a bug that forced players to re-enter character creation when choosing a name that already exists
  • Fixed the affix of Inspiration to remove the 300% increased mana bonus
  • Fixed a bug preventing Unravel from being cast on other players thus making the player unable to target anyone
  • Fixed a bug where the player’s target would change to a nearby chest when attacking a monster
  • Fixed kick functionality in parties
  • Fixed a bug causing nearby players to receive delete item confirmations

Future Plans

We will continue releasing patches for this version until most combat-related bugs are resolved and overall balance reaches a stable state. A significant amount of development time was spent implementing the new memory management system, which limited our ability to address every reported issue.

The targeting bug remains unresolved, though we now have a strong understanding of its cause. Additional calculation-related issues may still exist and will be addressed in upcoming patches.

Once stability is improved, development will move toward guild wars, new buildings, advanced professions, and potentially even a new playable race.

As always, please continue reporting bugs and sharing balance feedback as it plays a crucial role in shaping the future of Eris Online.

David
Lead Developer

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