Archetypes & Traits

Archetypes & Traits

Dear Erisians,

If you have not yet read the previous post on character creation, it’s advised to start there to understand our philosophy vis-a-vis character creation systems.

Let’s get started addressing both the archetype and trait systems.

Archetypes

Our class system has two tiers: a base archetype and an advanced class that can be selected later in the game. Your chosen archetype determines your energy gains per level, the number of available skill points, and your access to specific skills and equipment.

The four basic archetypes are as follows:

  • Fighter: Versatile and martial, preferring to answer challenges with steel. Serves as a tank or damage dealer. Can wear heavy armor and use a wide range of weapons including swords, axes, crossbows, polearms, spears, and shields.
  • Healer: Mystical and devoted, channeling divine magic to support and sustain allies. Serves as a healer or buffer. Can wear light armor and use blunt weapons, shields, and healing/buffing magic.
  • Mage: Seeker of knowledge, mastering the arcane arts to overpower foes. Serves as a damage dealer or crowd controller. Can wear cloth armor and use staves, wands, and offensive/defensive magic.
  • Rogue: Stealthy and dexterous, utilizing underhanded tactics to gain the upper hand. Serves as a damage dealer specializing in stealth. Can wear light armor and use daggers, bows, and unarmed combat. Also gains invisibility and a bonus to run speed.
Character Archetype Example

The following table details the energy gains per level for each archetype:

ArchetypeHealthManaStamina
Fighter1413
Healer1242
Mage1071
Rogue1215

Traits

Traits allow for further character specialization. There are currently 21 traits, each providing a boost or penalty to your attributes. Traits with negative costs grant additional points to spend elsewhere.

As a rule, you cannot choose two conflicting traits (e.g., Awkward and Charming). Future updates will introduce new traits that may grant new skills, improve resistances, or provide other unique bonuses. This system allows for a vast number of specialized character builds.

Character Traits Example
TraitEffectCostRequirement
Awkward-5 Charisma-440 Charisma
Charming5 Charisma640 Charisma
Foolish-5 Spirit-440 Spirit
Frail-5 Endurance-440 Endurance
Genius10 Intelligence, -5 Strength850 Intelligence
Giant10 Strength, -5 Intelligence850 Strength
Lithe10 Agility, -5 Endurance850 Agility
Nimble5 Agility640 Agility
Oblivious-5 Perception-440 Perception
Observant5 Perception640 Perception
Paranoid10 Perception, -5 Charisma850 Perception
Philosopher10 Spirit, -5 Perception850 Spirit
Seductive10 Charisma, -5 Spirit850 Charisma
Sluggish-5 Agility-440 Agility
Smart5 Intelligence640 Intelligence
Strong5 Strength640 Strength
Stupid-5 Intelligence-440 Intelligence
Sturdy10 Endurance, -5 Agility850 Endurance
Tough5 Endurance640 Endurance
Weak-5 Strength-440 Strength
Wise5 Spirit640 Spirit

The character creation system in Eris Online emphasizes meaningful, permanent choices through race selection, attribute allocation, archetypes, and traits, fostering deep strategic planning and replayability. We encourage players to dive in, experiment with builds, and share your experiences as we iterate based on community feedback to refine this foundational aspect of the game.

David
Lead Developer

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