
Once you’ve honed your attributes and learned the ways of the world, it’s time to shape your calling. In Eris Online, classes are more than combat jobs—they are the way you leave your mark on history. The profession system is currently in active development, with new roles and combinations being tested and refined. If you’d like to follow our progress, share your thoughts, or help shape these systems, we welcome you to join the discussion on our forum.
From stalwart defenders who hold the line against impossible odds, to cunning manipulators who twist the flow of battle, each profession offers its own path, its own strengths, and its own challenges. Progression is slow and deliberate—there’s no racing to the finish here. Your choices will echo through every dungeon run, every battlefield skirmish, and every alliance you forge.
The path you choose will not lock you out of the others forever—but mastery takes dedication. Switching classes is possible, yet the true power of a profession only comes to those who live and breathe it.
Primary Roles
While every adventurer brings something unique to a fight, most classes fall into one (or a blend) of these roles:
Tank: Soak up punishment, protect your allies, and control the battlefield’s flow.
Main Tank: The unshakable shield who keeps enemy attention fixed firmly on them.
Off-Tank: A flexible protector who can step in when needed or pressure secondary threats.
Healer: Keep your allies in the fight with restoration and recovery, even in the most desperate moments.
Damage Dealer (DPS): Deliver consistent offense, whether through swift strikes, precise shots, or devastating magic.
Support: Shape the tide of battle with buffs, debuffs, control effects, and clever disruption.
Hybrid: Bridge multiple roles, trading raw specialization for adaptability and unpredictability.
Paths Within Each Role
Classes in Eris Online aren’t one-note; each can be specialized for a unique flavor of play:
Crowd Controllers who lock down dangerous enemies and buy your team precious breathing room. Uses spells to charm, mesmerize, or otherwise incapacitate enemies. Good damage, but limited defenses.
- Role: Crowd Control
- Weapon: Wands
- Armor: Light
- Special: Pet
Damage-over-Time Experts who whittle away at foes until they crumble.
- Role: Damage/Support
- Weapon: Sword, Shield
- Armor: Cloth/Medium
- Special: Mental Damage Type
Has a point blank area of effect attack that deals massive damage to nearby enemies at close range.
- Role: Damage
- Weapon: Blunt Weapons, Shield
- Armor: Heavy
- Special: Spells
Melee damage dealer and can also heal the group. Light armor, but good dodge skills. Great solo character.
- Role: Healer/Damage
- Weapon: Staff
- Armor: Light
- Special: Heals & Dodge
Less hit points than the Main Tank and doesn’t do as much damage as the Melee Damage Dealer, but makes up for it with additional offensive spells. Good solo class.
- Role: Tank/Damage
- Weapon: Sword, Shield
- Armor: Heavy
- Special: Debuffs/Lifesteal
Strongest heals, cures, and resurrection spells. Very little offensive capability.
- Role: Healer
- Weapon: Blunt Weapons, Shield
- Armor: Medium
- Special: None
A pure tank with lots of hit points. Can be played defensively with a shield, or aggressively with a two-handed weapon.
- Role: Tank
- Weapon: Sword, Shield, Pole-Arm
- Armor: Heavy
- Special: None
Single-Target Specialists who can eliminate a priority threat before it can act.
- Role: Damage
- Weapon: Axe
- Armor: Medium
- Special: Berserk (2x Damage taken and received)
Multi-Target Casters who blanket entire groups in elemental fury.
- Role: Damage
- Weapon: Staff, Wand
- Armor: Cloth/Light
- Special: Fire/Ice/Lightning Damage Type
Stealth Operatives—both melee and ranged—who strike unseen and vanish before the counterattack.
- Role: Damage Dealer, Off-Tank
- Weapon: Dual Wield
- Armor: Medium
- Special: None
Pet Masters who fight alongside loyal creatures or summoned allies.
- Role: Damage
- Weapon: Staff
- Armor: Cloth
- Special: Unholy Damage Type
Trappers who turn the battlefield into a deadly puzzle for their foes.
- Role: Damage
- Weapon: Daggers
- Armor: Cloth/Light
- Special: Prevent Healing, Traps
Pure support class, uses instruments and provides a variety of bonuses to the group. Limited offensive and defensive capabilities.
- Role: Support
- Weapon: Instrument
- Armor: Light
- Special: Buffs
…and more to come.
Hybrids and Combinations
Some adventurers refuse to be confined to a single role. Hybrids blend the strengths of multiple paths, creating combinations such as:
A frontline guardian who can patch up wounded allies.
A spellcaster who summons creatures while laying down heavy elemental firepower.
A swift skirmisher who can distract, disable, and survive against overwhelming odds.
In total, there are 32 potential combinations of archetype and profession, with around 20 distinct classes planned for launch. Each offers a different journey—and each will ask something different from you.
Choosing Your Class
Your class will determine not just how you fight, but how you are remembered. Will you be the first into danger, the one who pulls comrades back from the brink, or the unseen hand guiding the flow of battle?
Whatever path you take, know this—Eris Online rewards patience, strategy, and teamwork. The glory is not in the numbers on your weapon, but in the stories others tell about you.