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Into the collision of clashing armies.
With no thought of flight, none of retreat, nor fear.
Fierce men engage, contesting their prey.
Here lies Eris, feeding her sanguine eyes.
Among the divine and the dead, she alone remains.
Homer, The Iliad, IV.

FREEDOM

Players have the freedom to play as they like – the leader of an independent merchant city state, a thief preying on the unaware, an assassin who kills for the thrill, a valiant knight who protects his homeland, a mercenary company captain who fights for money or a warlord set on world domination. Everything happens in a dynamic, persistent and player-driven world.

CONSEQUENCES

Bad behavior is likely to result in a war and the destruction of the player’s city which is the main path of progression and source of equipment and training. Be careful of associations as an unpopular player with close ties may lead to another group of players aiming to destroy your kingdom. Wars do not end with the destruction of cities and without a home a group of players may become bandits to exact revenge on their aggressors.